Radix
In Other Worlds
Arc of the Dream
The Last Legends of Earth
CENTURIES |
NOTES ON THE
RADIX TETRAD
Vedantic
masters of ancient India claimed that the whole universe is inside
us. I wrote the Radix Tetrad from that remarkable point of view, the way
storytellers of old did, dramatizing the natural world in human form - only
instead of sun gods and moon maidens intriguing with mortals, I wrote about
aliens from other worlds confronting human beings. The story’s the
same: It’s the hero’s clash with the gods. In our psychological
age, that clash is the individual’s struggle to create an identity,
and thus a destiny, out of the infinite flux we label reality.
The Tetrad retells
the stories of the solar king and his journey into the abyss, to the home
of the wind, the land of the dragon, where the creative and destructive
powers collide. These timeless adventures, recast in modern form, ask the
same questions that the myths do: Who are we? Is the infinite expanse of
the universe really inside each of us? And, if so, what do we do with infinity?
Scientists agree that
the universe itself appears infinite: Black holes collapse to singularities,
which are infinitely dense; and light - the fabric of reality - has no rest
mass and so is timeless. Yet, few of us actually believe that we are infinite.
Such a bold conception seems a delusion of grandeur, because we refuse to
accept the basic Vedantic assumption that waking and dreaming are the same.
Radix, the first volume
in the series, is about waking up to this unifying perception. The solar
votive hero of the myths reincarnates in the obese, slovenly form of Sumner
Kagan, who lives in a world exposed to the strange light from an open black
hole at the center of our galaxy. This naked singularity has transformed
Earth into the landscape of the soul, where everything contaminates everything
else: Animal and human forms bleed together into distorts, ideas from bizarre
alternate universes fuse with flesh and become godminds, starlight rearranges
the human genetic code and reconstructs alien sentiences called voors. On
this haunted Earth, everyone Sumner confronts is actually himself, and the
world changes around him exactly as he does.
In Other Worlds and
Arc of the Dream both begin when the solar king, in the guise of the books’
two heroes, sees that all is a dream. In the mythology of science, that
means facing the weird solipsism of the parallel universe theory.
Carl Schirmer, the
complacent hero of In Other Worlds, falls through a subquantal black hole,
impelled by alien forces to visit alternate Earths. There, he must defeat
his complacence and decide which of the infinite possibilities open to him
he will make his own.
Encountering the central,
abstract terror of isolation, which the hero must bear to become an individual,
frames the task in Arc of the Dream. The solar hero this time is an adolescent
bully, Dirk Heiser. He confronts the fiery-cold spirit of the inner world
in the form of Insideout, an alien from a realm smaller than a quark, a
reality of infinite energy. Insideout is the innermost secret teacher, who
shows the startled-awake hero that the opposite of singularity is not infinity
but love.
The Last Legends of
Earth embodies the Tetrad’s coda, in which an alien intelligence billions
of years after we have become extinct awakens again the dream of human life.
People find themselves in a realm of drifting planetoids built from the
shattered remains of Earth, where a higher order sentience treats them as
things, bait for an alien enemy. This is the hero’s world, the timeless
solitude and weirdness of the individual outside the tribe, outside society,
in what the aboriginals call the land of the dead - which is really the
lengthened shadow of life beyond good and evil. The animal soul gets confused
there. The secret understanding of transformation eludes it. It becomes
regressive and depressional. And that’s where the villains in the
Tetrad come from. Those same villains stalk us in our waking lives - the
fear, ignorance and pain of human existence.
Finally, the Tetrad,
as an adventure series of heroes and villains, is a celebration of those
dark forces that challenge the solar power in each of us. After all, the
villains are the ones who call down the spiritual powers. They make necessary
that confrontation from which all true vitality emerges, often as healing
wisdom - so that what before was merely accidental and ambivalent begins
to work profoundly on us, and we inherit the power to find meaning, to invent
it, and so create a more valid world. |